


We’re going out of our way to make the mission goals for adventure mode feel meaningful: real firsts that feel unique relative to every other goal in the game.” The structure will include specific missions, but creative director Nate Simpson says these will feel more “compelling” than some of the first game’s missions, which would direct you to fly to a specific latitude/ longitude and trigger a part on your ship. The goal of adventure mode is to provide a far more ambitious campaign for players to embark on, building ships powerful enough to leave the solar system. Roshambo for who presses the launch button? (Image credit: Private Division) “You know, discoveries make kerbals happy,” Markham says. In a colony’s nursery module, for example, that means making new colonists. Throughout Kerbal’s new career mode, which the developers have nicknamed ‘adventure mode’, making discoveries and unlocking new technologies will trigger these boom events, which kick off various effects across your civilisation. “ capable of producing colonists through a method that we will not describe, for everyone’s sake, after something that the player initiates called a ‘boom event’,” says lead designer Shana Markham. To reach those far-flung stars, you’ll now be able to establish orbital and planetary colonies, staging grounds for the next leg of your cosmic journey. The kerbals, I think, would certainly understand.įlying to the Mun and beyond is just the beginning of your progression through the solar system and, eventually, the galaxy. A long runway for space planes suggests how fresh supplies and colonists will reach this outpost on the planet Duna, while the ramp at the end of the runway immediately makes me want to ruin the ambience by strapping a rocket to a rover and seeing how far it could jump. Then, peeking out over the edge of a cliff, we see it-a colony on the dusty orange surface, futuristic apartment buildings on a lattice of steel support beams flanked by rows of solar panels and greenhouses. I spoke with Take Two PR about the relationship with Star Theory, but PR declined to comment beyond referring me to its existing statement, published here (opens in new tab). After this feature was written, Bloomberg reported (opens in new tab) that publisher Take Two had recently pulled the development of KSP2 from previous partner Star Theory and formed a new studio, Intercept, with many developers moving over to the new studio.
